Virtual Jaguar

Name

Virtual Jaguar

Version

1.07

Release Date

October 7 2004

Homepage

icculus.org/virtualjaguar/

Author

Niels Wagenaar, Carwin Jones

Download

Virtual Jaguar 1.0.7 Windows

Virtual Jaguar 1.0.7 Source Code (Linux, FreeBSD, BeOS)

Other downloads

None

Documentation

None

Release notes

Various fixes to make for smoother compilation on MacOS. [Adam Green]

Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, and .j64 files--be sure to check the README for the gory details! [Shamus]

Added a kludge to allow homebrew demos to run without a Stubulator ROM and without crashing the emulator. [Shamus]

Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag. [Shamus]

Partially fixed a problem with the SUBC opcode in the RISC processors. This allows Hover Strike, Phase Zero and Fight For Life to boot into their title screens and makes them somewhat playable. [Shamus]

Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others. [Shamus]

Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly. [Shamus]

Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien vs Predator and probably others now work as they should (graphically ;-) [Caz]

Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future. [Shamus]

Fixed a few more lingering blitter bugs (there are more to be found). This fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]

Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. [Shamus]

Cleaned up various bits of video rendering related code. [nwagenaar]

Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. [nwagenaar]

Rewrote several OpenGL related rendering code concerning the new OpenGL texture depths and texture sizes. [nwagenaar]

Rewrote several OpenGL rendering functions concerning speed related items. [nwagenaar]

Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]

Default resolution for OpenGL is now 640x480 [nwagenaar]

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