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With over one year in private development since the release 1964 0.8.5. and with over 3 months in beta testing, 1964 0.9.9 features hundreds of fixes and enhancements.
Major new 1964 features include:
A new friendlier user interface makes finding options easy
Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
New ini configuration settings
ROM Browser caching for fast loading of 1964
Tweak 1964's speed at the touch of a key
Frameskip and AutoCF features for slower machines
A new Help Manual
Multiple Language support
An improved CPU core with many bug fixes and is much faster
An Improved 32bit CPU core, linker and faster overall code generation
Reworked core/audio synchronization and major improvements in audio quality and speed
Completely reworked Kaillera netplay
Packaged with N-Rage's input plugin
CPU Frame buffer read/write notification for video plug-ins
Minor GUI features:
Download plugin online
ROM specific plugin selection
More Toolbar buttons
Remembers and restores the current selected ROM and its position in the ROM Browser
Remembers and restores the selected ROM and its position at 1964 exit and start
Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
When 1964.099 runs the first time:
- Automatically pop up the ROM folder dialog box to select a folder
- Select only the most important columns to display in the ROM list
- Verify plug-ins are loaded correctly
Disable plugin selection during netplay
Disable many menus if they are not supposed to be used when a game is not running or a game is running
Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
Call RSP CloseDLL() at a better place for it to save its configuration
New ROM Browser icons
RSP plug-in selection
Minor core features:
Variable speed emulation
SSE detection and support in CPU core
FPU register caching if SSE is detected
NetPlay
New save state file format
Ability to load old versions of save states
Ability to save save states to an old version
Double check and create necessary folders for game saves
Screen shots taken at a better time
Reworked CP1 Unusable exceptions, many games are working better
Improved CPU timing
TLB error handling for 2-pass compiler
Netplay features:
Based on Kaillera network
Supports audio for netplay
Realtime gameplay with feasible network connection required
Automatic retransmission request and lost packet recovery
Automatic game setting synchronization among players
Automatic game save synchronization among players
Support for N64 native game saves
Support for cheat codes in netplay
Automatic cheat code synchronization among players
Notification if a player drops out, and allows for other players to continue the game
CPU and network usage displayed on status bar
Enable / disable various settings to avoid changes that may cause netplay games to desync
Always disable AutoCF for netplay
CF menus disabled during netplay. CF won't be allowed to be change for any player
Disabled lag menu during netplay
Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play
Important bugs fixed:
Activated cheat codes may cause game to not boot or reset
Fixed dynamic compiler buffer overrun-related errors
Fixed problems loading PJ64 save states
Cleaned duplicated INI entries
Support for Japanese characters in INI file
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